History of Augmented Reality

History of Augmented Reality

Augmented Reality has come a long way from a science-fiction concept to a science-based reality. Recently the costs of augmented reality were so substantial that designers could only dream of working on design projects that involved it – things have changed today as augmented reality is even available on the mobile handset.

Augmented Reality was first achieved, to some extent, by a cinematographer called Morton Heilig in 1957. He invented the Sensorama which delivered visuals, sounds, vibration, and smell to the viewer.

The first conception of Augmented Reality occurred in a novel by Frank L Baum written in 1901 in which a set of electronic glasses mapped data onto people, which was called a “character marker”. Today, augmented reality is a real thing and not a science-fiction concept.

The first properly functioning AR system was probably the one developed at USAF Armstrong’s Research Lab by Louis Rosenberg in 1992. This was called virtual fixtures and was an incredibly complex robotic system that was designed to compensate for the lack of high-speed 3D graphics processing power in the early 90s. It enabled the overlay of sensory information on a workspace to improve human productivity

The Current State of Play in Augmented Reality (The Present) Augmented Reality is achieved through a variety of technological innovations; these can be implemented on their own or in conjunction with each other to create Augmented Reality. They include:

General hardware components – the processor, the display, the sensors, and input devices. Typically, a smartphone contains a processor, a display, accelerometers, GPS, camera, microphone, etc. and contains all the hardware required to be an AR device.

The software requires in AR – the majority of development for AR will be in developing further software to take advantage of the hardware capabilities. There is already an Augmented Reality Markup Language (ARML) which is being used to standardize XML grammar for  virtual  reality.  There  are  various software development kits (SDK) that also offer simple environments for AR development.

Use of AR application or examples of AR application. Archaeology, Art, Architecture, Commerce, Office, Construction, Industrial Design, Education, Translation, Emergency Management, Disaster Recovery, Medical and Search and Rescue, Games, Sports, Entertainment, Tourism, Military, and Navigation

The Future of Augmented Reality

The future will belong to AR when it improves task efficiency or the quality of the output of an experience for the user.

AR technology is still at its early stage with tremendous growth potential. This has, in turn, drawn significant investments leading to the development of the industry. It is anticipated that the growing scope of applications across different industries, such as medical, retail, and automotive, will drive the demand over the forecast period.

The global Augmented Reality Market size is projected to reach USD 3664.5 Million by 2026, from USD 849 Million in 2019, at a CAGR of 27.6% during 2020-2026- Valuates Reports.

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